Projects

Blogs from friends

bfish.xaedalus.net
a blog, of sorts

The Escapist

The Escapist Forums : Threads
  • Poll: How Happy Are You Being Single?

    I'm happy with being single. Very happy in fact.

    That, however, doesn't mean that I'm gonna be dismissive about a relationship if i happen to meet a sweet girl i like.

    "Don't look for love, don't look for love - Cause love's gonna look for you!"

  • Repost your first Escapist post!

    My first post was actually in March Mayhem, but oh well:

    OhJohnNo:
    Having never paid attention to any ads at all (ever), I had never heard of this game either. I was surprised at the start, because he seemed to be praising it all over the place. Then we got to the bad points, but it still seems as if he didn't think it was all that bad.

    Mind you, with Yahtzee, it's always hard to tell.

    Indeed it is, younger self. Indeed it is.

  • what should i spend my points on?

    ok, just got myself 1600pts to spend on xbox live n i've been thinkin on gettin dlc for gears2/fable3 or a arcade/classic game, any suggestions?

Projects
Place documentation PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 03:10
Coming soon...
Last Updated on Sunday, 18 January 2009 00:10
 
Download Place PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 03:09
Coming soon...
Last Updated on Sunday, 18 January 2009 00:10
 
Place FAQ PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 03:08
Coming soon...
Last Updated on Sunday, 18 January 2009 00:10
 
Place features PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 02:42
Current features of Place:
  • Free software, professionally finished;
  • No restrictions on licensing of your game;
  • Most of the work done for you, just tell Place where you want to place your entities and how you want them to react;
  • Movable entities automatically negotiate obstacles using shortest-path algorithm;
  • A bare minimum of scripting experience required of game designers;
  • Advanced features available to those who want to dig deeper;
  • Helpful debugging system enables rapid testing and makes it easy to find mistakes;
  • Prototyping system to reduce the amount of tediously repetitive work involved in development;
  • Free, extensible toolkit: add new features if you wish;
  • Uses a well-established, popular general-purpose scripting language with vast amounts of documentation, so there's no need to learn some adolescent, obscure single-purpose language just for scripting games;
  • Runs on Windows, Linux, Mac and various other platforms;
  • Games get an extensive menu system for making and loading savegames and configuring all of their settings;
  • Use any graphics resolution you wish; player can choose their own and your graphics will be rescaled, preserving the aspect ratio if desired;
  • Entities can automatically scale down as they move further away to give the appearance of perspective;
  • Simple yet powerful conversation system;
  • Link subtitles with the voice audio files that go with them, if you want voice acting;
  • Multi-threaded caching system pre-loads resources before they are needed, for improved responsiveness;
  • Internationalization/localization: easily support translations of a game into foreign languages;
  • Support for cut-scenes, using either the pre-existing system of rooms and entities, or MPEG format videos;
  • Extensive tutorials to get you started.

Features planned for the future:

  • Auto-package games into a Windows .exe installer, .pkg file for Macs or .deb, .rpm or .tgz package for Linux;
  • WYSIWYG game creation and editing studio, integrated with the Gimp professional, open-source image manipulation suite and featuring a text editor for scripting with syntax highlighting, auto-completion and debugging facilities;
  • Parallax scrolling background scenes;
  • Ability to use 3D models for entities instead of flat sprites;
  • Simplify programming interface further still and extend to Java, Python, Lua and Ruby;
  • More speed improvements;
  • Native support for Nintendo's DS and Wii consoles and SymbianOS (for recent phones by Nokia and others).
Last Updated on Wednesday, 15 April 2009 20:50
 
About Place PDF Print E-mail
Written by Mat   
Saturday, 17 January 2009 02:38
Place is a collection of modules for the programming language Perl, intended to enable non-programmers to fairly easily develop 2D point-and-click adventure games that can run on Windows, Linux and Mac. It is free software, distributed under the GNU GPL license, but that does not mean that the games that use it need to be under that license also; games developed using Place may be released under any license that their author wishes, so long as Place itself remains under the GPL.
Last Updated on Sunday, 18 January 2009 01:07